aelia: (Default)

So, I filled in the gaps left from what I showed you...

And then I went a bit crazy )


Apr. 18th, 2010 06:19 pm
aelia: (Default)
Would a couple of you wonderful people care to test out my daffodil meshes for me? So far they are working perfectly well within my game, but after rebuilding the packages about six times for my various stupidities (everything from forgetting the shadows, to trying to work out just why the slave meshes won't accept recolours) I'd like to have someone else try it in a totally different game.

The zip should contain five files, four mesh files and one (uncompressed) recolour. The meshes are master/slaved to the best of my ability and should pick up the recolour. I'd just like to know whether they a) show up as they should and b) if they look alright, as in there are no terrible graphical flaws

(insert standard warning about using files made by an incompetent n00b) :)

ETA: The shadow issue mentioned here is now fixed, thanks so much villamirabelle!

Updated link

aelia: (Default)
They don't tell you to change the GUIDs for nothing, you arse.


That fixed however, I am pretty sure that I now have six working clutter meshes of my making in game, five of which I believe to be appropriately scaled. I don't know what went wrong with the sixth. I think I got this repository thing working, though I am not sure if I have done something wrong in my laziness - is it okay to clone the rest of your slave objects from the first, manually done one? The clones of the slave object were already linked to the master for me, and it all worked in my game but, you know, I tend to make a total berk of myself over things like that.

I shall inflict you all with pictures tomorrow, once I am awake and fix the one bizzarely huge mesh. I'm gonna try (ha!) and get these done by next week, partly so that I have time to do some other stuff, but mostly because according to the snippy little email that our isp sent us, we are *this* close to going over the data limit and capping the interwebs and that, would be a Very Bad Thing.

Off to bed with me before I incoherently spam you lot any more :)

Har har har

Apr. 7th, 2010 10:01 pm
aelia: (Default)

I have meshed an object. It appears in game, and I managed to fix the wtf-worthy alpha issue that was making me headdesk around 6pm, and without screaming for help and flinging myself on the mercy of the first competent person I saw online XD

This makes me more happy then I should be.

That said, I think it's a little too big perhaps? I am not very well aquainted with that which are daffodils (they don't grow well up here, I think we only managed one, one year back when I was twelve) so thus I am not exactly sure just how big they are.

(Apologies for the dodgy hand-holding there, but I didn't have any cc in game)

So, thoughts? Suggestions? Halp!? XD

Now to try and turn this bastard into a master/slave object thing. Wish me luck :D


Apr. 7th, 2010 04:15 pm
aelia: (Default)
Dear Self.

When attempting to test an object, it does occasionally help to ensure that you have actually put the object in the downloads folder,

No love,
aelia: (Default)
So much so that I kinda burnt myself out for a while there :P That, coupled with various RL bullshittery (ie, jobseeking, various family members with various heath issues - everyone is fine thankfully, but damn, DNW - and suchlike) leads to absent me.

(it's likely now that I find that nobody noticed my absence and I have just revealed myself as a self important arse. but hey :P)
And so Aelia pontificates under the cut )


Mar. 1st, 2010 07:02 pm
aelia: (Default)
...that will likely as not never see the light of day after this, but hey.

pics under the cut  )

aelia: (tle)

Second last (for now!), Migamoo's Mixtape boardshorts added to Pooklet's editted top mesh. Only really, it's the other way around.

(Again with the having the wrong mesh in game, but eh. So long as it works)

I really wish there were more skintones for this mesh. GP's edit of HP's (heh) are too yellowy for my taste, and these aren't my favourite either.

BUT ANYWAY. Less whining from me.


(there's also a magenta-ish one i nthere  that I would have screencapped but Gadwin crapped out on me)

Sexy Feet

Block Feet

One last pair of togs to go and then tutorial tiem, then some other stuff. I might try and do the same kinda thing for a few other body shapes too, any suggestions?

EDIT: Fixed link for sexy feet mesh.

I wish...

Feb. 3rd, 2010 07:09 pm
aelia: (Default)
...that somebody would either add, or tell me that it exists, and how to enable it, this...

...shiney little feature in Milkshape. Seriously. Please?

(Basically what it does, is turn that entire layer into a reference layer, which locks it entirely and makes it utterly unselectable, which means no more inadvertent selecting and moving of vertices that should not be movied. It is fantastic. If it is possible in Milkshape and I am an arse who has never encountered it, please, tell me so that I might abuse it to hell and back.)

I will upload those togs tonight, soon as I have dinner, and stop whining about goddamn midge bites. Argh.

Oh yes

Jan. 28th, 2010 05:05 pm
aelia: (purple haired dude)
So, Toy Story in 3D was absolutely fantastic. Wow. I've never seen *that* amount of detail in those movies before, and I watch them on DVD rather often. Well worth the obscene price it was to go see it :D The friend I went with seems to think that they're thinking of releasing some of the other ones in 3D too, which would be great. I would love to see the Incredibles again.

It was great seeing it too, just as a kind of arse-boot to get back into animation. This is definately what I want to do with my life - though perhaps more with the 2D than the 3D, I enjoy that more - and there is going to be one of my films up there on the shiny big screen with the kickarse sound. Yes.

(only I doubt I would be able to watch it with any form of enjoyment - be too busy picking out flaws XD)

And because you don't want to listen to me blather on about my life, have some works in progress.

This way )


aelia: (Default)

June 2011

   123 4


RSS Atom

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Oct. 23rd, 2017 11:33 am