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Would a couple of you wonderful people care to test out my daffodil meshes for me? So far they are working perfectly well within my game, but after rebuilding the packages about six times for my various stupidities (everything from forgetting the shadows, to trying to work out just why the slave meshes won't accept recolours) I'd like to have someone else try it in a totally different game.
The zip should contain five files, four mesh files and one (uncompressed) recolour. The meshes are master/slaved to the best of my ability and should pick up the recolour. I'd just like to know whether they a) show up as they should and b) if they look alright, as in there are no terrible graphical flaws
http://www.mediafire.com/?ozyfgl004tm
(insert standard warning about using files made by an incompetent n00b) :)
ETA: The shadow issue mentioned here is now fixed, thanks so much villamirabelle!
Updated link
The zip should contain five files, four mesh files and one (uncompressed) recolour. The meshes are master/slaved to the best of my ability and should pick up the recolour. I'd just like to know whether they a) show up as they should and b) if they look alright, as in there are no terrible graphical flaws
http://www.mediafire.com/?ozyfgl004
(insert standard warning about using files made by an incompetent n00b) :)
ETA: The shadow issue mentioned here is now fixed, thanks so much villamirabelle!
Updated link
no subject
Date: 2010-04-20 12:37 am (UTC)no subject
Date: 2010-06-01 08:33 am (UTC)If so, this post might be of some help in fixing it (assuming you are using Milkshape): http://www.unknownworlds.com/forums/index.php?showtopic=49789
:)
no subject
Date: 2010-06-07 01:58 pm (UTC)Second, yep, still working (albeit slowly) on the lot :D I've fiddled a bit in milkshape with them, according to the stuff in your link - I think (fingers crossed)I might have gotten somewhere. Definately going to try it out in game tomorrow, I hope it's fixed it :D
Thank you so much!!
no subject
Date: 2010-06-16 05:13 pm (UTC)